Alternate Reality Games and the Cusp of Digital Gameplay

aw_product_id: 
33382876477
merchant_image_url: 
https://cdn.waterstones.com/bookjackets/large/9781/5013/9781501347191.jpg
merchant_category: 
Books
search_price: 
32.99
book_author_name: 
Dr. Antero Garcia
book_type: 
Paperback
publisher: 
Bloomsbury Publishing Plc
published_date: 
01/11/2018
isbn: 
9781501347191
Merchant Product Cat path: 
Books > Entertainment > Video games
specifications: 
Dr. Antero Garcia|Paperback|Bloomsbury Publishing Plc|01/11/2018
Merchant Product Id: 
9781501347191
Book Description: 
Alternate Reality Games (ARGs) challenge what players understand as "real." Alternate Reality Games and the Cusp of Digital Gameplay is the first collection to explore and define the possibilities of ARGs. Though prominent examples have existed for more than two decades, only recently have ARGs come to the prominence as a unique and highly visible digital game genre. Adopting many of the same strategies as online video games, ARGs blur the distinction between real and fictional. With ARGs continuing to be an important and blurred space between digital and physical gameplay, this volume offers clear analysis of game design, implementation, and ramifications for game studies. Divided into three distinct sections, the contributions include first hand accounts by leading ARG creators, scholarly analysis of the meaning behind ARGs, and explorations of how ARGs are extending digital tools for analysis. By balancing the voices of designers, players, and researchers, this collection highlights how the Alternate Reality Game genre is transforming the ways we play and interact today.
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