Understanding Video Games

aw_product_id: 
26890769871
merchant_image_url: 
https://cdn.waterstones.com/bookjackets/large/9781/1383/9781138363052.jpg
merchant_category: 
Books
search_price: 
59.95
book_author_name: 
Simon Egenfeldt-Nielsen
book_type: 
Paperback
publisher: 
Taylor & Francis Ltd
published_date: 
30/09/2019
isbn: 
9781138363052
Merchant Product Cat path: 
Books > Politics, Society & Education > Society & culture > Media studies
specifications: 
Simon Egenfeldt-Nielsen|Paperback|Taylor & Francis Ltd|30/09/2019
Merchant Product Id: 
9781138363052
Book Description: 
From Pong to virtual reality, Understanding Video Games, 4th Edition, takes video game studies into the next decade of the twenty-first century, highlighting changes in the area, including mobile, social, and casual gaming. In this new edition of the pioneering text, students learn to assess the major theories used to analyze games, such as ludology and narratology, and gain familiarity with the commercial and organizational aspects of the game industry. Drawing from historical and contemporary examples, the student-friendly text also explores the aesthetics of games, evaluates the cultural position of video games, and considers the potential effects of both violent and "serious" games. Extensively illustrated and featuring discussion questions, a glossary of key terms, and a detailed video game history timeline, this new edition is an indispensable resource for students, scholars, and teachers interested in examining the ways video games continue to reshape entertainment and society.

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